You want a list of badass lady occultists from history? YOU GOT IT. [Flavorwire]
The Mary Sue has a review of the Comic Con panel “Women in Trek Fandom,” and it sounds amazing. Women have always been crucial, both as characters on the show and as fans of it, and it’s nice to see them recognized.
Ugh no. Amid a lot of attention its new edition is receiving for its greater commitment to diversity, Dungeons & Dragons is still working with individuals who are toxic and oppressive presences in the community, namely Zak S and RPG Pundit. [Fail Forward]
We’ve been getting a lot of casting information about the new Disney Star Wars movie, and so far it looks like only one of the lead actors (aside from Carrie Fisher) will be a woman. io9 is, quite rightly, asking where all the women be at?
When misandry lurks in the shadows, only one man can protect us: the defender of the defended, the voice of the voiceful, Not-All-Man! [Medium]
From May 1-3, people have been using #WeNeedDiverseBook in order to promote a greater diversity in children’s and YA literature. The Facebook page has additional information, and the Tumblr and Twitter feed are worth checking out too.
Vulture has a great interview with Brian Michael Bendis (who has spent the last decade and a half writing the Ultimate Spider-Man comics). He discusses Miles Morales, the ability for Spider-Man to represent a wide variety of people, and the lack of representation most comics fans have to deal with: “Sure, there are people who look like Captain America who read comics, but there are very few people in the world who look like Captain America.” True words.
The image above is “Why Not Go the Limit,” a 1908 Harry Grant Dart illustration, meant to show a dystopian future in which women smoked, drank, and neglected their husbands and children. Can I go? Please? [The Appendix]
These heart-shaped Star Trek TNG cookies are the cutest things I’ve ever seen. I’m not even sure how one could ever get icing to look that nice, but now I’m looking at my oven and yelling “ENGAGE.” [Semi Sweet Designs]
This pretty much sums up my feelings about Batman, Superman, and the upcoming DC movies. Except for Gal Gadot as Wonder Woman, she seems cool. [Pajiba]
I unfortunately will have to keep this week’s post short, because these last few days I’ve been pretty busy working. (In this case “working” is code for “starting a D&D campaign, creating my new character, and boning up on the backstory.”) (Oh, and my character is a Dragonborn fighter, nbd.) Despite my preoccupation, I did want to write a quick word about the game manuals I’ve had my nose stuck in for the past few days.
It may be because I spend the overwhelming majority of my time with words, but I always notice how the manuals themselves are written. Are they clear and easy to understand?Does theprose really need to be that purple? And, often, what pronouns are they using?
Most might not find that last question particularly compelling, but it’s something I always seem to focus on. Though my (admittedly recent) experiences with table top role playing games have been overwhelmingly positive, it’s not lost on me that that was never a guarantee. So when I’m scouring page after page, trying to figure out exactly how I’m going to deal with an oncoming horde of yetis, I notice when examples use “she” or even “he or she” to identify the player. (Fun fact: “Yeti” is derived from the Tibetan word for “rock bear.” The more you know.)
It’s a small gesture, but in an area of geekdom that still skews so heavily male, it means the world to feel included in such an official way, to feel like you really belong at the table, so to speak. And I’m definitely not the only one who values the inclusion of women in game literature. Over at Bitch, Lillian Cohen-Moore writes about how White Wolf Publishing made her feel like a legitimate part of their world in her great series Save vs. Sexism:
“I started to actually read the games put out by White Wolf a few years later, when I was 12, [and] being given a game book to read was a big deal for me. I was playing in an environment that trusted me to be mature, to ask questions, and to study up on my own. I quickly grew to feel that it was okay to be a girl and play White Wolf games. As an adult, I have a vocabulary for why I had that feeling… White Wolf books have women in their examples.”
The manuals I’ve come across haven’t been perfect, and I do wish they wouldn’t depend so heavily on such a strict gender binary, but I’ve got to give credit where credit is due. For normalizing my presence, for not making me out to be the exception rather than the rule, I’d like to offer D&D publisher Wizards of the Coast some heartfelt congratulations.